![]() ![]() The data analyzed by using effectiveness test with paired sample t-test. ![]() The instrument used students’ collaborative assessment sheet. This research was quasi-experimental with the sample of 21 students on third grade in SD 19 Nan Sabaris. Therefore, the purpose of this research was to find out the effect of Ludo game in improving students’ collaborative skill. Learning would be more meaningful if it involved peers to build students’ knowledge. Indirectly this situation would affect the students’ learning outcomes and another reason was the lack of activities in learning mathematics which could train and enhance students’ collaborative skill. Sometimes, the students feel afraid and it makes them feel forced and uncomfortable. Mathematic is one of the difficult and scary subjects. Program Studi Ilmu Pendidikan, Universitas Negeri Padang, Padang Program Studi Teknik Informatika, Fakultas Ilmu Komputer, Universitas Putra Indonesia, Padang Program studi Teknik Informatika, Fakultas Ilmu Komputer, Universitas Putra Indonesia, Padang
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